_And_ get battle frenzied constantly by Helma. And while we're at it, let's give her 4 golems that cleave all the time. That should make for a legit challenge and not an overpowered "here, figure this pile of ♥♥♥♥ out" on-the-nose jab. High Initiate Helma yes, let's have some mage with 3 attacks and constant daze/charm/battle frenzy.
![avadon the black fortress guide avadon the black fortress guide](https://alchetron.com/cdn/avadon-the-black-fortress-a7f13d64-7417-4a81-b015-dc664553024-resize-750.jpeg)
Oh, the joy of watching this ♥♥♥♥brick brainless NPC keep running in, being showered in constant aoes and cone attacks that inadvertantly keep pelting my team who's at a distance trying to snipe while staying away from such a flurry of attacks but to no avail. I just love having a quest where I follow some dumb ♥♥♥♥ NPC around to kill spiders, only to end at a nest with 5 aoe/cone attackers plus the special who's inherently frenzied that also aoe/cones and summons yet another spider. because she's going to regain health, become battle frenzied, and start blasting you with her spells -again. And on top of it, she's going to keep tossing an AoE/cone every turn or two.īut, if you get through that and inflict another 800 damage, then it's all good. Yes, let's have it take like 800 damage before we flip the switch that auto-terrifies you if you melee her or her summon. Neither is having a shaman, whom has so many HP that a 70+ crit knocks a hair off of her bar, become progressively harder as she loses more blood.
![avadon the black fortress guide avadon the black fortress guide](https://www.abclinuxu.cz/images/clanky/kolibac/avadon8.jpg)
Having some mage auto-teleport counter-clockwise along 4 magic circles after taking X amount of damage, while auto-summoning and auto-attacking before deciding to heal is NOT creative.
![avadon the black fortress guide avadon the black fortress guide](https://cdn.cloudflare.steamstatic.com/steam/apps/112100/ss_ab7c32972a60f6c199bda989896337aeacaa54d6.1920x1080.jpg)
To me, this feels more like a poor substitute for any kind of creative/strategic boss fights. Or they're overpowered, inherently battle frenzied, and have overpowered henchmen. Double AoE or double cone attacks, maybe buffing all of their henchmen before healing them all.Īnd if they're not doing that, they're incredibly overpowered _and_ have a handful of almost overpowered henchmen as well. Then, suddenly, whatever you're fighting is inherently Battle Frenzied, moving all over the place and attacking twice. Playing on Hard difficult, I've observed the following:Įverything is pretty much easy as hell until you come upon any kind of special/boss fight.